20 February 2018 - 05:59 CET
Principles of the new beta Comp Mod:
1. This is a minimalist Comp Mod regarding changes from Vanilla, we side on keeping it same as Vanilla.
2. Preferences will not be mistaken for actual OP things that ruin the game. No one's preferences should be more important than the game being fun for the community.
3. This will still be balanced for 6v6 or whatever comp player count is at the time.
4. Think of ways we can keep new things added by UWE in Comp Mod, even if altered for comp play.
5. Changes should only be made after discussion with the group that decides on changes to comp mod, and significant testing is needed before any season.
6. We can make big changes to the game when we think it's adding a new layer that UWE is interested in, and will work for the community as a whole. This way, Comp Mod is progressing NS2.
7. We want this Comp Mod to be about the future of NS2, and not focused on the past.
***Changelog for the beta mod: Click Here
**I will share the comp mod group shortly**
*List is updated from original post*
The new comp mod council will be smaller than the past. The goal is to have people that all share the same vision of what they want the game to be. There are so many variables in ns2, I don't think it's about achieving perfect balance. We do want the game to play well though, and we will make sure it does.
The vision this group shares is: We think transition from pub play to comp play is necessary to continue comp ns2. To make that transition enjoyable, we want comp mod to fit into that. We don't want a player to get good at the game, have to learn how to be a comp player, and learn a new game at the same time.
We need to make sure the comp mod works for gathers as well as a season. Gathers are the heart of comp ns2, if they go, it all feels empty. Even if you don't agree with every choice, or you wish we had some other version of comp mod... All that doesn't seem to matter if people aren't playing the game. If we make a game people like playing, then people can and will show up.
We want to embrace new changes to the game by UWE, and not quickly think how we can get rid of them. Which means thinking of ways comp can be more interesting with new things added. If we have to make slight changes we will, but try to keep new things in the game. Which goes back to the overall vision that preferences will not outweigh what works and what keeps the game closer to the same feel.
I think this new path is going to be better in the long run. It's time to stop going backwards, let's take what we have learned over the years, but keep an open mind.
1. This is a minimalist Comp Mod regarding changes from Vanilla, we side on keeping it same as Vanilla.
2. Preferences will not be mistaken for actual OP things that ruin the game. No one's preferences should be more important than the game being fun for the community.
3. This will still be balanced for 6v6 or whatever comp player count is at the time.
4. Think of ways we can keep new things added by UWE in Comp Mod, even if altered for comp play.
5. Changes should only be made after discussion with the group that decides on changes to comp mod, and significant testing is needed before any season.
6. We can make big changes to the game when we think it's adding a new layer that UWE is interested in, and will work for the community as a whole. This way, Comp Mod is progressing NS2.
7. We want this Comp Mod to be about the future of NS2, and not focused on the past.
***Changelog for the beta mod: Click Here
**I will share the comp mod group shortly**
*List is updated from original post*
The new comp mod council will be smaller than the past. The goal is to have people that all share the same vision of what they want the game to be. There are so many variables in ns2, I don't think it's about achieving perfect balance. We do want the game to play well though, and we will make sure it does.
The vision this group shares is: We think transition from pub play to comp play is necessary to continue comp ns2. To make that transition enjoyable, we want comp mod to fit into that. We don't want a player to get good at the game, have to learn how to be a comp player, and learn a new game at the same time.
We need to make sure the comp mod works for gathers as well as a season. Gathers are the heart of comp ns2, if they go, it all feels empty. Even if you don't agree with every choice, or you wish we had some other version of comp mod... All that doesn't seem to matter if people aren't playing the game. If we make a game people like playing, then people can and will show up.
We want to embrace new changes to the game by UWE, and not quickly think how we can get rid of them. Which means thinking of ways comp can be more interesting with new things added. If we have to make slight changes we will, but try to keep new things in the game. Which goes back to the overall vision that preferences will not outweigh what works and what keeps the game closer to the same feel.
I think this new path is going to be better in the long run. It's time to stop going backwards, let's take what we have learned over the years, but keep an open mind.