11 September 2017 - 20:27 CEST
I started a new thread where you can post thoughts on Comp Mod. The council has reviewed the regular comp mod changes and beta mod changes and have decided on the following.
This is meant to be a full list of changes from Vanilla:
Changes for both Marines and Aliens:
-Removed floating health bars on players
-P-Res rate for all players decreased to 0.1 from 0.125
-Removed seeing who the enemy commander is in pregame
-Pregame damage only occurs when touching enemy chair/hive
Marines:
-Starting P-Res for Marines increased to 20 from 15
-Arms Lab Upgrade costs will be changed to 0/10/5 (W1A1=20, W2A2=40, W3A3=45)
-Jetpack cost changed to 20 for commander to drop jps. (15 to purchase at prototype lab)
-Weapon Pickup time changed to 18 seconds from 25.
-Revert shotgun spread: old sg spread, same as season 9.
-Machine Gun change: weight decreased to match grenade launcher
-Machine Gun change: damage to 6 from 8
-Machine Gun change: damage changed to type Puncture from -MachineGun
-Exo Change: removed lockout timer for entering exos bought by teammates.
-Exo Change: decreased the size of railgun bullet by half
-Grenade Research Time changed to 15 Seconds.
-Mine Change: damage increased to 140 from 125
-Mine Change: increased Mine health to 70 from 20 (mines have 5 armor)
-Powersurge Change: removed PowerSurge research.
-Powersurge Change: now requires a powered Robotics factory.
-Powersurge Change: reduced cost of PowerSurge from 5 to 3.
-Powersurge Change: removed secondary effects of PowerSurge (Damage and AttackSlow).
-Medpack Change: change pickup delay to 0.56 from 0.45
-Medpack Change: reverted to instant heal 50 hp.
-Medpack Change: marine commander medpack auto-snap assist changed to 0.1
Aliens:
Skulk:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Bite cone reverted to smaller bite cone.
-Movement changes: slower sneak speed (similar to before build 307), and less wall jump force (same as before build 307).
Gorge:
-Air friction, air control, and belly slide may be different than vanilla. Allows for "Gorge Bunnyhop" movement.
-Gorges can now control which tunnel will be replaced when they place their third tunnel by crouching while placing it - for example, if you hold crouch when placing your third tunnel, you destroy your most recent dropped tunnel end. If you don't hold crouch when placing your third tunnel, you would destroy your 1st tunnel end
-Removed parasite effect from webs
-Babbler change: remove damage taken cap and make their hp 11
-Clog hp reduced to 180
Lerk:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Revert Lerk Movement - changed lerk movement to before build 310.
-P-Res cost increased to 20 from 18
-Moved Spores to biomass 7
-Spore damage increased to 20 from 15
Fade:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Swipe cone reverted to smaller swipe cone.
-P-Res Cost changed to 35 from 37.
-Advanced metabolize health regen changed to 10 from 15
Onos:
-P-Res cost changed to 55 from 62
-Boneshield is changed from vanilla to be more similar to old comp mod boneshield.
-Speed changes: increased Max Base Speed to 7.5 from 6.6, and the base max Charge Speed to 11.5 from 10.5
Aliens Additional Changes:
-Starting P-Res for Aliens increased to 15 from 12
-Aliens structures grow three times as slow without a drifter, instead of only twice as slow.
-Removed the ability to drop lifeform eggs
-Cyst max hp reduced to 180 – every cyst has the same health.
-Cysts will be damaged while unconnected
-Cyst maturation rate reduced to 15 from 45
-Focus changes: 2x damage multiplier, light damage versus players, 66% reduced attack rate
-Silence changes: Upgrade changed to mute alien attack abilities by 25% per upgrade chamber. So movement should be 100% silent with 3 upgrade chambers, and attacks will be 75% silent. This is for primary attacks.
-Disabled Regeneration within 2 seconds of taking damage
-Mucous Cloud changed: grants 15% Biomass-Included HP
-Remove alien abilities if required biomass is lost from hive death – in vanilla, when a hive dies that puts you under the required biomass to have an ability, you still keep the ability until you die. In Comp Mod, you lose that ability when the hive dies.
-Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%
-Nutrient Mist no longer preserves structures off infestation
-Nutrient Mist requires infestation to place
-Bilebomb on contamination changed to 1 from 3
-"Rupture" parasite should last 3 seconds (instead of 10 seconds)
This is meant to be a full list of changes from Vanilla:
Changes for both Marines and Aliens:
-Removed floating health bars on players
-P-Res rate for all players decreased to 0.1 from 0.125
-Removed seeing who the enemy commander is in pregame
-Pregame damage only occurs when touching enemy chair/hive
Marines:
-Starting P-Res for Marines increased to 20 from 15
-Arms Lab Upgrade costs will be changed to 0/10/5 (W1A1=20, W2A2=40, W3A3=45)
-Jetpack cost changed to 20 for commander to drop jps. (15 to purchase at prototype lab)
-Weapon Pickup time changed to 18 seconds from 25.
-Revert shotgun spread: old sg spread, same as season 9.
-Machine Gun change: weight decreased to match grenade launcher
-Machine Gun change: damage to 6 from 8
-Machine Gun change: damage changed to type Puncture from -MachineGun
-Exo Change: removed lockout timer for entering exos bought by teammates.
-Exo Change: decreased the size of railgun bullet by half
-Grenade Research Time changed to 15 Seconds.
-Mine Change: damage increased to 140 from 125
-Mine Change: increased Mine health to 70 from 20 (mines have 5 armor)
-Powersurge Change: removed PowerSurge research.
-Powersurge Change: now requires a powered Robotics factory.
-Powersurge Change: reduced cost of PowerSurge from 5 to 3.
-Powersurge Change: removed secondary effects of PowerSurge (Damage and AttackSlow).
-Medpack Change: change pickup delay to 0.56 from 0.45
-Medpack Change: reverted to instant heal 50 hp.
-Medpack Change: marine commander medpack auto-snap assist changed to 0.1
Aliens:
Skulk:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Bite cone reverted to smaller bite cone.
-Movement changes: slower sneak speed (similar to before build 307), and less wall jump force (same as before build 307).
Gorge:
-Air friction, air control, and belly slide may be different than vanilla. Allows for "Gorge Bunnyhop" movement.
-Gorges can now control which tunnel will be replaced when they place their third tunnel by crouching while placing it - for example, if you hold crouch when placing your third tunnel, you destroy your most recent dropped tunnel end. If you don't hold crouch when placing your third tunnel, you would destroy your 1st tunnel end
-Removed parasite effect from webs
-Babbler change: remove damage taken cap and make their hp 11
-Clog hp reduced to 180
Lerk:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Revert Lerk Movement - changed lerk movement to before build 310.
-P-Res cost increased to 20 from 18
-Moved Spores to biomass 7
-Spore damage increased to 20 from 15
Fade:
-Hitbox reverted (smaller hitbox) to before the vanilla hitbox change
-Swipe cone reverted to smaller swipe cone.
-P-Res Cost changed to 35 from 37.
-Advanced metabolize health regen changed to 10 from 15
Onos:
-P-Res cost changed to 55 from 62
-Boneshield is changed from vanilla to be more similar to old comp mod boneshield.
-Speed changes: increased Max Base Speed to 7.5 from 6.6, and the base max Charge Speed to 11.5 from 10.5
Aliens Additional Changes:
-Starting P-Res for Aliens increased to 15 from 12
-Aliens structures grow three times as slow without a drifter, instead of only twice as slow.
-Removed the ability to drop lifeform eggs
-Cyst max hp reduced to 180 – every cyst has the same health.
-Cysts will be damaged while unconnected
-Cyst maturation rate reduced to 15 from 45
-Focus changes: 2x damage multiplier, light damage versus players, 66% reduced attack rate
-Silence changes: Upgrade changed to mute alien attack abilities by 25% per upgrade chamber. So movement should be 100% silent with 3 upgrade chambers, and attacks will be 75% silent. This is for primary attacks.
-Disabled Regeneration within 2 seconds of taking damage
-Mucous Cloud changed: grants 15% Biomass-Included HP
-Remove alien abilities if required biomass is lost from hive death – in vanilla, when a hive dies that puts you under the required biomass to have an ability, you still keep the ability until you die. In Comp Mod, you lose that ability when the hive dies.
-Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%
-Nutrient Mist no longer preserves structures off infestation
-Nutrient Mist requires infestation to place
-Bilebomb on contamination changed to 1 from 3
-"Rupture" parasite should last 3 seconds (instead of 10 seconds)