- Posts
- 27
- Location
- Earth
- Joined
- 8 September 2013
I´ve recorded some gameplay from gathers lately. I thought maybe we could have high skill players do something like rewatching their gameplay and commentate their decisionmaking over it.
I´ve made one so you can see what I mean of a horrible marine gather:
https://youtu.be/x2a9NE7Tl9A
What do you think?
We have a lot of good shots in mid-tier-players but we all know the decision making and positioning makes a good player.
We could do a couple for the tutorial-section of ensl.org.
pubstars
- Posts
- 225
- Location
- Germany
- Joined
- 27 September 2009
good job for the most part
do you want to have it moved to the tutorial section or the Videos and replays section ? ^^
Alski Syndrome
- Posts
- 102
- Location
- Munich, Bhutan
- Joined
- 18 September 2014
Useless to do an analysis of gathers, if you wanna do that do it with PCWs.
Get a team of 5 more players you can trust.
Reasons:
Communication in gather is lacking often, so enemy position arent necessarily transfered to the whole team. (cant do optimal plays)
People are often just fucking around, getting drunk or having fun.
Some gather participants dont know the basics of the game and dont have the required aim to analyse any "mistakes"
There are no fixes roles in gathers like shout caller, a common makro plan (goal) for how the game is supposed to evolve..
Most players see gathers as a way to train their aim, not necessarily their communication skills or their brain skills (like when to trap, when and who pushes what at which times, when to rotate to fights ect.)
nazi hunter izO
- Posts
- 368
- Location
- Paderborn, Germany
- Joined
- 20 October 2013
i disagree with nights fam, you can still explain your decision making (since there are no scrims this is all we got) in a gather. a higher skilled player will always have more map awareness than others, so he can make decisions based on that, you don't need your teammates to tell you they got crushed by 5 skulks cuz you're gonna see it yourself on the map.
who cares if there are people in the game who are just fucking around/drunk/new, if YOU want to win YOU can still do your best to win the game, and good decision making is even more important for that to happen...
and lul we never had a set shotcaller/general plan except maybe what to tech NIGHTSY
http://i.imgur.com/hr1ud2u.png
- Posts
- 27
- Location
- Earth
- Joined
- 8 September 2013
It´s true that gathers are really different from actual scrimms but they are a place which forces people to play off random other people. Gathers sometimes force you into a position you are not used to. For example as a captain u will most likely have to be the shotcaller.
I think it makes you a all around better player when you have to take different roles.
I believe you have to be able to call and gathers are a nice place to practice and get the confidence to actually make important decisions. Even if you won´t be the shotcaller on a team it certainly helps to have the awareness on every player to be able to call.
In the end it´s every players own responsibility to improve, nobody can do it for you ... if you want to fuck around in gathers fine but I´m trying to get the many mid-tier players we have to the high level so we can have some nice games :)
REFORMED
- Posts
- 141
- Location
- no., Iceland
- Joined
- 17 January 2013
what if we win every game without saying a single word?
- Posts
- 27
- Location
- Earth
- Joined
- 8 September 2013
I know a lot of players actually enjoy playing without having to call anything but most of the time you dont have the luxury of having proper teammates to do so :D
- Posts
- 110
- Location
- Denmark
- Joined
- 16 March 2014
What about reversing it? Instead of good players comment on their own gameplay, give them a video of someone else playing, and then they analyse it.
Its easier to do - the recording process is already done. And it is alot more relevant, as it is someone making the mistakes, rather than someone talking about why something is good. TheWarOwl, a CSGO channel, is at times reviewer subscriber games, and talk about them. His format for this seems really good. Wob's format for analysing games, is similar, and while long, they make points worth while listning to and understanding.
Down side is that it can be alot harsher.
Whether it is a scrim, gather, or an official is besides the point. A mistake is a mistake - only difference is that it may or may not be punished, depending on your opponent.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien