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i am in.
important changes: Go back to 290.
-remove health bars
-reset pres gain to default
-remove the boneshild crap
-make cysts die again
-make the hmg great again
-remove rupture
that would be the most important things.....
Team Awesome
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I think many of the changes already listed would be great. If we want a reduced version of changes that might balance the game more, but still work with some of the changes made:
1) Change Alien pres, either back to the way it was or limit alien pres so you can't re-lerk or re-fade right away. Or change all pres back to the way it was.
2) Remove movement nerf to machine guns.
3) Remove Focus
4) Change boneshield back to the way it was or limit the armor you get back from using it to 25% or 50% of your full armor.
I think you could keep cysts the same way they are now and see how it plays out.
So far we will have a mod that should have the following changes:
1)reduced alien pres when fade or lerk - might change pres back to way it was before the increase.
2) movement for machine guns has been changed to same as shotguns.
3) Boneshield armor regen has been cut in half.
For The Lolz
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Personally, I believe the only changes that should be done at the moment are:
- reverting Pres changes (reduce the tickrate back to 1 instead of 1.25, make lerks 20 again, and start with 15)
- Nerf Boneshield a little... 10 - 20% reduction to the heal and damage reduction.
After that, see how the game plays, after all we want to keep it as close to Vanilla as we possibly can, there is no reason to change things back to "how they were", no reason to remove most of what has been added/changed... the idea would be to make a balanced 6 vs 6 environment of the game AS IT IS NOW.
"Out with the gorge, into the ready room" F4 - iSay
For The Lolz
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Just so you know, you are not the only one working on a mod at the moment... Mephilles is looking into doing the same thing to try to balance 6 vs 6 play.
I would recommend holding back as much as possible when thinking about balance and changes... the smaller the changes are from vanilla, the more likely we are to be able to grow the competitive community again... so only change what absolutely MUST be changed, don't try to revert to the past, embrace what the game is now and just balance that.
"Out with the gorge, into the ready room" F4 - iSay
>made docking2
>is working on a balance mod
( ͡° ͜ʖ ͡°)
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maybe mephilles can cooperate with steelcap who is currently working on a new mod.
the more people give their feedback the better the result will be.
a lot of people are currently quitting because of the big changes and i don't think they will see this thread. maybe tico or zavaro can make a news on the main page so people will recognize that a hope is rising.
@starcatereus: I'm a do it yourself man. If I don't like something I make my own version of it.
done
Team Awesome
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Do we need more than 1 mod trying to accomplish the same thing? You could make your own mod, but let's play test this one in some comp or 6v6 matches and see how it plays. If you would like to discuss the changes, that would be good. Hopefully we can all agree on the changes that make the game better.
Based on what people have said, it does seem like focus is op'd right now for fades. It may need to be removed from the game or changed a lot. Probably doesn't need to be in a 6v6 game.
For The Lolz
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We likely don't "need" more than one mod... but there is also the chance that either mod could be refused by Zavaro or Tico... so it could all be for nothing.
The idea behind the mod mephilles and I were discussing was originally for TAW use to balance our internal play... but we thought that having the gather community use it would likely give use more useful feedback and allow people to enjoy gathers a little more.
Either way, I don't see the harm in having multiple mods.
"Out with the gorge, into the ready room" F4 - iSay
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Well let's hope we can get test the things out the next days. And Kash, I would argue the mod by now doesn't change much, not even gameplay, only 3 values. Boneshield is INSANELY overpowered right now and the mechanic itself is just terrible designed and a reduction of 10 or 20% in efficiency would not do the trick here. 50% is a good start and one should see how it plays out. Personally I would love to completely remove it.
Focus is more difficult I think because by removing it you would make a pretty big change to vanilla, removing one possible upgrade option for aliens. It is also difficult to balance to make it viable for all lifeforms. But I would like to test it more first, I haven't seen much shade hive since it was introduced.
Opinion on pres is: The idea in the mod is good, the complete revert to .1 res per tick is better imo. I think where the different pres gain per lifeforms really shines is on pubs, imo in comp a .1 res gain for everyone works better. That being said, the current .125 gain for everyone is the worst.
Also onos comes too soon now and lerk does too, I would like to see an increase in lerk res to 20 again.
HMG NEEDS a buff. The faster movement in the mod sounds great and we should not forget that besides a balance standpoint moving very slowly and losing all your jetpack fuel in 1 second is just not fun.
I would also agree on Rammler that parasating rupture does not belong into the game, parasiting should always be an ability that belongs exclusive to the basic lifeform, the skulk. But this is only minor prioritiy at this stage imo, there are many bad changes like that like the new mist for example or health bars but atm we should focus on the most important ones.
Another crucial change they added I think would need fast addressing is the not dying cysts. Keeping infestation all over the map with the cyst chains destroyed is just broken. Not only that, it is extremely annoying to hunt and shoot every cyst down again and again. It is even more annoying versus competent alien commanders.
Team Awesome
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^ good post - just want to test out the cysts and stuff first. Yes, being able to keep infestation and parasite marines seems like too much, but it might not play that terribly. If it's not fun to play and it pushes the balance in the aliens favor when they don't need it, then it should be changed. I think the alien pres, focus, boneshield, and machine gun are the major concerns. You could throw health bars in there too, but I think comp scene should possibly leave it in if it's a big part of the game in vanilla. Might be a buff to marines that they need with all the other changes. Even if it dumbs down the game.
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I will be the guy who shall ask 'what to prevent mod meltdowns again in the future?'.
Previous comp mod was way WAY to dependant on the modders who maintained it, and NS2 is in fast iteration.
Think how you will handle that first, or it will meltdown again in the (near) Future.
Every time it does we shall have less people left to pick up any pieces.
with a proper use of the modloader mods shouldn't break with each update anymore (as far as I believe ghoul). Also if the modder would maintain the mod but not own it completely and give it to NSL instead then they can't take it offline
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If Ghoul says it should work, im inclined to believe it.
Your second point is a big if, but it could work nonetheless.
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i would suggest to test the new mods from mephilles, steelcap or deck in a gather. but we would need a server whose admin is willing to run it
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Thought I should chime in here and say that I really have no sense of ownership over the mod. Deck tells me changes you (he) would like to see, and I throw together a mod for it. No fuss no muss.
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Completely forgot that you could drop lifeform eggs. Yea that needed to be removed.
Why you decided to decrease focus attack speed instead of highering energy consumption?