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Is it possible to limit the spectators view to what one team (e.g. Team A) can see? I have always wondered if that would be hard to implement. It would be especially nice if you coach a team and since the game recieves a lot of updates I think its the right time to ask if this is at all possible.
<BAD>
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That would be amazing for pubs. I can really see it being a helpfull system.
Rookie servers with skillcap for players BUT no skillcap for team-based spectators who can see one team and talk to them via voice or team chat.
I would love to see that implemented. There are quite a few players (like me), who enjoy teaching rookies the game and increasing the playerbase. And I bet many rookies would enjoy it aswell :)
For The Lolz
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I would say in comp it would be really helpful too... having a more experienced player be able to help out during PCWs without knowing what the enemy is doing I think is a good thing... being coached and guided in this way during PCWs could potentially increase the skill of many players and many teams in general without making the opponent feel cheated/like training dummies.
"Out with the gorge, into the ready room" F4 - iSay
<BAD>
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You are right. That would be the perfect teaching scenario in my opinion. Fighting a better team, but having an experienced player help you out with comments and tactics.
Lucky Chams
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This seems like a similar idea to coaching that games like TF2 have. The only way I can see it would be bad is people in spec trolling.
pubstars
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this is pretty much what happens on cs go Lan games they have 5 people lined up on pcs next to each other with headsets and a guy n6 behind them with headset that coaches live.
(sounds like the commander but thats not my point)
My Point is this 1 Guy coaching could be 1 of the Team or somebody that want to helps the Team
If 1 Guy has nothing else to do then focusing on whats going and and coordnating from the commander/any perspective his calls are much better beside it shows people what needs to be called when.
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I'd love to see that and it's one of the things i recommended on the UWE Forums in the thread where they discussed what features would make the game more rookiefriendly.
Having this is what makes experienced players teach a bunch of rookies w/o unbalancing their game and it would even be helpfull for experienced comp players teaching newer/more unexperienced teams.
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I believe the only reason it works in CSGO, is due to 16+ rounds being played - theres time in between rounds for feedback. In NS2, there really isn't any good time for feedback, and teams generally dont discuss the game while its going; Only after.
I dont see the big point in such a "coach" role, as spectator mode already forfills it more than enough. If you want to know what information the team actually has, listen to their communication.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien
<BAD>
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I talked to BeigeAlert, he will be pushing this feature a bit in the near future :)