17 December 2015 - 00:16 EST
I think something similar has been a conversation previously if not well here is one.
Alien comm and being the 6th player. Naturally over time the alien comm has somewhat devolved into just being a temporary role for any player on the team. Many times numerous players on the team will hop in and do what is needed at that second. Only later in the game is it needed to really have someone present more consistently.
Would one added benefit to the comm be possibly the ability to say control a whip's attack, or at the least perhaps tell a whip, once matured, to bile bomb a specific area, for say a structure or power node. that is just one idea that really i thought of the other day. Also, with the changes to mucus and enzyme, i think this has also affected the role, when it was cheaper, the comm would be using it more often in the early game. Or is it possible that a strong marine team in the early game iss so powerful that needing a 6th alien, for whatever its worth, is needed.
What other ideas have come up that could possibly utilize the position of the alien comm into a more effective role.
Please do not reply if it is simply a 'just get rid of the alien comm'
Alien comm and being the 6th player. Naturally over time the alien comm has somewhat devolved into just being a temporary role for any player on the team. Many times numerous players on the team will hop in and do what is needed at that second. Only later in the game is it needed to really have someone present more consistently.
Would one added benefit to the comm be possibly the ability to say control a whip's attack, or at the least perhaps tell a whip, once matured, to bile bomb a specific area, for say a structure or power node. that is just one idea that really i thought of the other day. Also, with the changes to mucus and enzyme, i think this has also affected the role, when it was cheaper, the comm would be using it more often in the early game. Or is it possible that a strong marine team in the early game iss so powerful that needing a 6th alien, for whatever its worth, is needed.
What other ideas have come up that could possibly utilize the position of the alien comm into a more effective role.
Please do not reply if it is simply a 'just get rid of the alien comm'